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www.balmelli.net
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Mathematics for Digital
Geometry and Volume Processing
1. Volume warping
for adaptive isosurface extraction, Laurent Balmelli,
Christopher Morris,
Fausto Bernardini, Gabriel Taubin, Proceeding of IEEE Visualization,
Boston,
USA, October 2002. download pdf (1200dpi)
(100dpi).
2. Progressive
mesh simplification in the operation rate-distortion sense,
Laurent
Balmelli, Martin Vetterli, 10th International Meshing Roundtable,
October
2001. download
pdf.
3. Computational
analysis of 4-8 meshes with application to surface simplification using
global error,
Laurent
Balmelli, Thomas Liebling and Martin Vetterli, Proceedings of the 13th
Canadian Conference of Computational Geometry (CCCG), August 2001. download
pdf.
4. Solving the
Coplanarity Problem of Regular Embedded Triangulations, Laurent
Balmelli, Jelena Kovacevic and Martin Vetterli, Proceedings
of the
Workshop on Vision, Modeling and Visualization (VMV), November 1999,
Erlangen,
Germany. download
pdf.
5.
Quadtrees
for Embedded Surface Visualization: Constraints and Efficient Data
Structures,
Laurent
Balmelli, Jelena Kovacevic and Martin Vetterli, IEEE International
Conference
on Image Processing (ICIP), October 1999, Kobe, Japan. download
pdf.
6.
Efficient Algorithms for
Embbeded Terrain Simplification, Laurent
Balmelli, Serge Ayer and Martin Vetterli, IEEE International Conference
on Image Processing (ICIP), October 1998, Chicago, USA. download
pdf.

Image processing
1.
Wavelet Domain Features for Texture Description, Classification and
Replicability
Analysis, Laurent Balmelli and Aleksandra Mojsilovic,
Proceeding of
the IEEE International Conference on Image Processing (ICIP), October
1999,
Kobe, Japan. download
pdf.
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